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It's not about Twinners - or what we are currently running on two European TV broacast stations... it's about the technology.

Think Second Life making it's way onto broadcast network television in Europe... on top of the Net.

It's about what we can do in the future - aside from entertainment-based Cross Media Social Platforms (CMSP) - in the realms of education and direct democracy. Cable and IPTV-based classrooms and lectures with Virtual Students answering questions from virtual professors, about the hearing challenged being able to type in keys that allow their virtual characters the ability to talk and sign and communicate with others... about communities participating in discussions about grassroots issues in their area using virtual characters in a round table with their community leaders...

It's fairly simply on the outside - we using an advanced IVR and Business Logic Server to allow people to create and control avatars using a simple phone keypad and interact on their mobile and landline telephones in a realtime virtual world (limited to approx. 100 users) on their TV - or on the Net of they so choose. But it has taken us five years to really shake out the bugs and develop what we now have today. There are videos here that elucidate what we do more clearly.

On an entertainment level, we are implementing bars, like Twinners, but ideas such as gameshows... or even something like 'Barbie World TV' for a company like Mattel have been pulsing around in our team.

No one is doing anything remotely similar at this time and we are currently live in RTL in Belgium, TV Copenhagen with rollouts slated for Uno in Spain and SuperRTL this autumn.

By innovatively using technology that is already in place - telephony, television, 3D, and the web - Twinners - from Sparkling Media - has leaped over the potential competition and created a revenue-generating platform - largely based on Open Source Software - that simply creates an interactive, virtual world on both television and the Internet that envelops social networking, community, user generated content, competition, and entertainment.

In a nutshell... Twinners is - vocal social networking in a 3d world on television and the net -Think of a place where well known & successful concepts around communities are joining all together in harmony on the net, TV and mobile: Second Life meets, meetic, meets myspace, meets facebook, meets youtube... to create TV2.0. Think TV with user generated content coming from a web community - that can be accessed and interacted by mobiles, telephones, and the web. TV viewers use a phone to create a character that interacts in virtual worlds on TV and on the web. Web users create content that can been seen in a smaller streaming box viewable within the 3D environment on TV and the web while invited to vote, download, upload, participate, play, ... in realtime.

We have produced a unique 3D multiparty live chat platform currently broadcasting a 3D environment on TV merged with interactive telephony and the web. Integration of telephony, TV, and 3D exists within this core video and audio community.

Simply, our goal is to entertain, stimulate interaction with content or with other people while feeling being part of a community.

We are confident there are various elements of our TV and web development that can bring added value to the broadcast industry and generate income on a revenue shared basis. Sparkling Media was a huge hit at MIPTV in Cannes early in 2008.

Please see videos at http://www.youtube.com/user/sparklingmedia and our company site at http://www.interactivechatsystems.com


When we exhibited at MIPTV in April 2008, broadcast executives were simply 'blown away' with our presentation which included 60 foot screens of the interactive Twinners product. We were being called, 'the future of TV' by more than one person. And we were probably the most innovative product at the show in my opinion. Richard Dickson of Mattel was agape and completely entranced by the product... Michael Costello of Polar Productions and Simon Nelson, head of BBC's Multiparty Platform Strategy was as well... The broadcast execs were all over us and over 300 business cards collected.

Though we are releasing in Belgium, Germany and Spain, other opportunities that could be more lucrative or newly formed relationships that would allow us to financially move toward more R&D as well as diversify the product to more than just Twinners are not being explored as we are seeking Round A funding to take it to the next level.

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